![]() ![]() Group up to 10 of your apps together into a single download. Learn more about responding to user reviews Promo codesĬreate and distribute promo codes to give potential customers or press a free download of your app or in-app purchase.Ĭonfigure features to bring even more fun and connection to your games with Game Center, Apple’s social gaming network. Respond to user reviews on your App Store product page to improve your app’s discoverability, encourage downloads, and build rapport. Learn more about in-app events Respond to reviews Offer timely events within your apps and games - such as game competitions, movie premieres, live-streamed experiences, and more - that customers can discover right on the App Store. Learn more about Agreements, Tax, and Banking Access additional features In-app events They only accept ePubs (as of this writing), so you’ll need to. It’s a simple download and easy enough to use. ![]() This is the application you need the Mac for. Once you’re approved (it takes anywhere from a few days to a couple weeks), Apple will send you a link to iTunes Producer. Add your bank account and tax information to receive payments, view invoices, and more. First things first is to make an iTunes Connect account. View and accept the agreements required to offer apps on the App Store. Learn more about App Analytics Manage agreements and financial information Get next-day sales and unit data in Sales and Trends, and view details on completed payments in Payments and Financial Reports. Learn more about publishing your app Gain performance insightsĪpp Analytics lets you measure user engagement, marketing campaigns, and monetization using data you won’t find anywhere else. ![]() You can also release iOS and iPadOS app updates in phases over a seven‑day period. Choose a price point, offer introductory prices for auto-renewable subscriptions, and even let customers pre-order your iOS or iPadOS app. Publish your app as soon as it’s approved, or manually release it on a specific day. Learn about App Store Review Manage releases and updates When your app is ready for public distribution, submit it to App Store Review. View each build of your app that you’ve uploaded using Xcode or altool. You can invite up to 10,000 testers using just their email address or by sharing a public link. Invite users to test your apps and App Clips and collect valuable feedback before releasing your apps on the App Store using TestFlight in App Store Connect. Learn more about in-app purchases Test your apps You can also select in-app purchases to promote directly on the App Store. Sell a variety of content, including subscriptions, new features, and services, from within your app by entering in-app purchase details in App Store Connect. Learn more about product pages Add in-app purchases You can make your product page even more relevant and effective for customers on the App Store with product page optimization and custom product pages. Upload up to 10 screenshots and three optional app previews for each supported language, and choose the order you’d like them to appear. You can enter your app name, subtitle, keywords, description, and more, in 40 languages. Help customers find and engage with your app on the App Store by creating a great product page. ![]() Therefore it's best to make an ad hoc version before to be able to test all features and once everything is working, duplicate the ad hoc configuration for the app store.Manage your apps Create your product page You won't get to test the last version with the device. "Ready to Upload" status in iTunes Connect. XCode will upload the app to iTunes Connect without the need of.You will be asked to enter your distribution certificate.Once Xcode is done archiving, it will open the organizer window and.Select iOS Device or a specific device in the drop down menu and go.Go to "Edit Scheme" and in the Archive menu, select the App Store.I realized that the built version didn't run on the device. I followed the instructions listed by sbwoodside but had problems with the last part (Build & Upload to iTunes Connect). Upload resulting MyApp.zip to iTunes Connect.Find your built app in the Finder, in your project directory > build > App Store-iphoneos > MyApp.app.Clean all for good luck, then set Active Configuration to "App Store", build & go.Click on Build tab, then under Code Signing > Code Signing Entity in the popup choose "iPhone Distribution - M圜ompanyName" under "MyApp App Store".Configurations tab, click on your existing Ad Hoc distribution configuration, that already works, and click Duplicate button.In XCode, open your project and go to Project > Edit Project Settings (or double-click on the first item under Groups & Files panel).Download the certificate (you can click on the Distribution tab to reload that tab while it's being generated) and load it into XCode.Set up the new profile/configuration in XCode App ID: MyApp (you have already created one right?).Profile Name: MyApp App Store (or whatever).Go onto the Program Portal > Provisioning > Distribution.Make sure you have Ad Hoc distribution working OK.Prepare a new provisioning profile for App Store ![]()
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